Project Status | Under develompent |
Project Type | Studio Project |
Primary Software Used | Unreal / Miro / Google Workspace / Github |
Primary Role(s) | Game Design / System Design |
I designed systems, diagrams, and gameloops to provide solutions and structure to the development process. My goal was to create a cohesive and well-organized game design that would guide the development team and ensure that the final product meets the intended vision.
To achieve this, I began by identifying the main pillar, the 4 features that make the game what it should be. I then created documentation to illustrate how these systems would work together, identifying potential bottlenecks or issues.
Brainstorming
I designed four game ideas that have received high acceptance from the team. In my approach I prioritize the concept of subtractive design. I started simple and clearly with an emphasis on the fun factor and theme for each game. I believe that new mechanics and systems can organically evolve while supporting the core idea. This philosophy closely aligns with Nintendo's approach to game development.
When it comes to generating ideas, I avoid relying solely on a single big idea. Instead, I explore a diverse range of possibilities and thoroughly document them. This enables me to share with my team or target audience. I not only foster my creativity but also prevent frustration along the way.