Toledot

Project Status

Hold on

Project Type

Group Project

Primary Software Used

Google Suite / Sync Sketch / Celtx / Adobe Photoshop / Maya

Primary Role(s)

Creative Director / Game Designer

Other Role(s)

Producer / Project Manager / 3D Modeler / Animator / Concept Artist / Tester / PR / Content Creator / Narrative Designer



Preproduction / High Concept


The first stage of production Is an intern pitch of Ideas, so I designed a primary version of the GDD as a High Concept statement to present as idea with the rest of collaborators, I divided It in main points:

  • Synopsis: Short description about the game, theme and why I believe in the project.

  • Genre: For example puzzle/adventure and then coalition of genres (the idea hooked to examples of similar games).

  • Platforms: How many platforms

  • Target Audience: What group of consumers will own the game.

  • References: Sources of inspiration for Gameplay, Story, Aesthetics and Sounds

  • Storyline and character: 

  • Gameplay: What is the game about, how is it played?


Story and Narrative Design


I worked hand-in-hand with a writer to bring Toledo's story to life (Game Jam Version) in the game’s content. 


At the first stage I designed and created important pieces of the story in bullet points. this is reviewed in order to have the best coherence with those main points on mind:

  • Story Synopsis: The story must be told in no more than one page of text

  • Theme: A short sentence that describes the main point, the message the writer is trying to convey through the story, the reason you are telling this.

  • Character Motivations: What is each character looking for.

  • Story designed in Seven Pillars structure:

    • Ordinary World: To present the world, each character, etc.

    • Inciting Incident: There’s a problem in this normal world that needs to be solved.

    • First Act Turning Point: Suddenly the path of life of the hero changes in order to fix that problem:

    • Midpoint: There's a big change in the character development, maybe the hero becomes brave

    • Second Act Turning Point: The path to the final conflict.

    • Climax: Where the value of the story tested to its highest degree, a final battle.

    • Resolution: When the viewer learns what happens to the characters and the world after the conflict


After that I pass the task to the writer for a more polished script then we iterate. I learned from him to keep organized every important change with colors so that we can go back more easily.


Theme and Motivations sample


More about my contributions on this project will be updated at a later date.



Testimonials

Avatar

Pedro Giglio. Screenwriter at Brand New Wathever.

I had the honor and the opportunity to work with Alexis during the recently... started development phase for Toledot, a GameJam+ 2020/2021 submission. He has kept a notable balance in maintaining the team's original vision for the game while also allowing himself to remain open to new learnings and perspectives. His genuine curiosity and drive to learn more during our weekly meetings to discuss the story and plot-related elements made these enjoyable, exciting and kept my spirits up to deliver the best demo possible. Alexis is warm, friendly and I certainly look forward to working with him again in the future.

Avatar

Rodrigo Cuadriello. Director at Seashell Studio.

Alexis is a great game developer, with a hi-end focus on keeping a project achievable.... He's been working at Seashell Studio in several roles including, 3D Artist, Game Designer, Animator, and Project Manager. I've been working with him for 3 years, and can safely say that he's been passionate, well organized, and most of all; a true team player.